Sony reveals Ghost of Yōtei, the follow up to Ghost of Tsushima

Sony has revealed Ghost of Yōtei from Sucker Punch, a follow-up to Ghost of Tsushima, and it’s due out next year.

The game will feature an all-new Ghost protagonist named Atsu and takes place in the lands surrounding Mount Yōtei – that’s on the island of Hokkaido in northern Japan.

The reveal trailer has something of a western vibe to it, with plenty of horse-riding and guitar music, and of course it looks stunning.

Ghost of Yōtei – Announce Trailer | PS5 Games

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Risk of Rain developer cancels next project to join game development at Valve

Hopoo Games, the studio behind Risk of Rain and Deadbolt, has announced it will be joining Valve to work on game development.

The Seattle-based indie has cancelled its unannounced next project, a game named “Snail”, as a result.

In a statement posted to X, Hopoo Games described the news as “exciting”, and said its small team would continue to make games “for years to come”.

However, the statement also reads as something of an obituary for the studio. It ends: “for now – sleep tight, Hopoo Games”.

The news brings to mind Valve’s 2018 acquisition of Campo Santo, the talented team behind cult indie fave Firewatch. The studio’s in-development and much-anticipated Ancient Egyptian adventure In the Valley of the Gods was subsequently put on permanent hiatus, a…

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Stylish menus in Persona and Metaphor: ReFantazio "really annoying to do", says director

Atlus’ RPGs – the likes of the Persona series and this week’s Metaphor: ReFantazio – are well known for their stylish menus, but it turns out they’re “really annoying to do”.
That’s according to director Katsura Hashino who discussed the menu design with The Verge.
“In general, the way most game developers make UI is very simple. That’s what we try to do as well – we try to keep things simple, practical, and usable,” said Hashino.

Metaphor: ReFantazio Review

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After killing The Crew, Ubisoft says The Crew 2 and The Crew Motorfest will get offline modes

Following Ubisoft’s decision to shut down The Crew’s servers earlier this year – a move made even more controversial when it began revoking players’ licensing to the game – the publisher has announced plans to prevent other entries in the open-world racing series from suffering a similar fate by retroactively introducing offline modes.

Ubisoft began delisting The Crew from digital storefronts last December, announcing it would be permanently shutting the game’s servers down on 31st March this year. Unfortunately, its always-online nature meant players didn’t just loose access to The Crew’s multiplayer elements when the day came – all its single-player content became unavailable too.

The controversy surrounding Ubisoft’s decision led to revitalised discourse …

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